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Showing posts from May, 2024

Entrée #Trois: What is HHMC about?

  Our first game, Human-Hunter-Monster- Cannibal , is about mostly-isolated villages in <insert country of origin here> trying to survive. It takes place in early Spring and begins with a "Festival of Renewal". Many countries and many traditions have festivals or celebrations to greet the Spring planting. It is an opportunity to come together as the sun melts the last of the snow away. It is the last chance for people to relax before the planting and good weather make demands on the whole Village. It is a celebration of life, an initiation for those who are barely old enough into the responsibilities of survival. It is a universal symbol. But HHM C is also about the darker side of survival, and the darker side of the symbol of Spring. Ice that has marked the local lake as safe passage can be deadly to cross. The wilds around the Village are home to creatures that have spent Winter either in hibernation or starving. Many beasts enter their mating season with new aggress...

Second Entry: HHMC Origin Story

HHMC's first through 11th pre-prototypes Wild Dragon Games' first tabletop is a card game called "Human-Hunter-Monster- Cannibal ". It's not a particularly original name I don't think, but it gets the point across. And it's unlikely to be already trademarked by a bigger, more lawyery company. People ask me "what's your inspiration" for the project, and I honestly don't remember. I just woke up one day and there it was, whole in my brain: a somewhat simple card game that could be fun. Three days later, I had a basic prototype. That's how it goes sometimes with creative folk. Some ideas come fully formed; others are a struggle to wrap the mind around. It's equally possible that the details have been floating in my brain for a while. Let's look at those details. HHM C is whist-based. This hasn't changed from its base concept. Whist is the basis for a lot of games; in particular, Bridge and "Hearts" (or "Que...

Entry Number Zero: Mission Statement

  I wrote my first post and realized something. That it was very unhelpful. It sucked. So you get this post instead. This is as close to our official website as we'll be getting for a while. So maybe a mission statement of sorts would be a good first step. This blog will be about my journey. My journey has, so far, culminated in Wild Dragon Games. I am Wild Dragon Games. Our aim is very simple: to make games. I know this is an over-simplification, but to say we want to make "quality" games, or "interesting" games is... redundant. It's obvious. So why say it? As to what kind of games, let's just say that I'm flexible. I have 20+ game ideas written down ranging from simple number-mathing games to complex 4X games and an even more complex time-travel-cliché-epic... thing . I have built five "functional" prototypes and one non-functional one. (This doesn't include the Candyland knockoff I made when I was, like, 9.) I think we...